
Everything Waves
Quantum Technology · Interactive
- DimensionsSubject to on-site plan
- PresentationInteractive
- PricingQuoted by manufacture spec
Everything Waves is a hands-on, mechanical & electromechanical interactive exhibit manufactured by Hefei Panda for science centers, children’s museums, discovery centers, STEM learning centers and family entertainment centers. Engineered for durable, robust, low-maintenance, high-traffic gallery installation, it turns abstract scientific concepts into direct, interactive visitor exploration. Hefei Panda is a global exhibit manufacturer exporting hands-on science displays to 50+ countries, with in-house engineering, fabrication, installation and commissioning.
Exhibit Summary
Everything Waves is a Interactive interactive exhibit in the Quantum Technology category, designed for science centers, children’s museums, discovery centers, STEM learning centers and family entertainment centers. Built as a hands-on, mechanical & electromechanical display, it turns an abstract scientific concept into direct, interactive visitor exploration, and is engineered for durable, low-maintenance, high-traffic gallery use.
Scientific Principle
The exhibition item uses somatosensory multimedia interaction to project the form of the audience onto the projection screen and make the human figure fluctuate like water. It is used to vividly show the theory that everything has volatility, and demonstrates the concept of matter waves proposed by de Broglie in quantum theory.
Operation
This unit consists of a projector, a projection wall and a camera. The camera captures the appearance of the object. After particle processing, it is projected onto the wall and can be updated in real time according to the actions of the audience. The audience poses in front of the wall, and the projector projects the particleized shape onto the wall. The projector can scale from the macroscopic object to the microscopic quantum world, and the image is particleized, fluctuated, and artistically processed. The exhibition item uses Microsoft Kinect 3D somatosensory camera, which can complete the recognition and capture of the entire action without using any props. It uses the human skeleton tracking algorithm based on depth images developed by Microsoft Cambridge Research Institute to complete image recognition and real-time dynamic capture at the same time.
Export-Ready Features
- Durable, robust construction for high-traffic gallery environments
- Low-maintenance electromechanical design with reliable, safe components
- Custom sizing, theming & multilingual labeling available
- OEM & turnkey exhibit solutions with full project management
- Overseas shipping, export documentation & on-site installation supported
- Shipped to science centers and museums in 50+ countries